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    C++ HOW TO PROGRAM 7/E
    出版社:全華
    ISBN:9780132465403
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    優惠價:9折,900

    定價:  $1000 

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    內容簡介
    適宜希望完整學習C++的初學者,先介紹C++程式設計(前面9章),再介紹物件導向方法(其餘18章)。 For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.
    目次
    MODULAR Table of ContentsIntroduction1. Introduction to Computers, the Internet and World Wide WebIntroduction to Programming and Introduction to Classes and Objects2. Introduction to C++ Programming3. Introduction to Classes and ObjectsControl Statements, Functions, Arrays, Vectors and Pointers4. Control Statements: Part 15. Control Statements: Part 26. Functions and an Introduction to Recursion7. Arrays and Vectors8. Pointers and Pointer-Based StringsObject-Oriented Programming9. Classes: A Deeper Look, Part 110. Classes: A Deeper Look, Part 211. Object-Oriented Programming: Inheritance12. Object-Oriented Programming: Polymorphism(Optional) Object-Oriented Design with the UML13. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML14. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented DesignTemplates, Exceptions and Operator Overloading15. Exception Handling16. Templates17. Operator Overloading; String and Array ObjectsStrings, Streams and Files18. String Processing with Class string (can be taught anytime after chapter 7)19. Stream Input/Output20. File and String Stream ProcessingData Structures21. Searching and Sorting22. Data Structures23. Standard Template Library (STL)Additional Topics24. Bits, Characters, C-Strings and structs25. Game Programming with Ogre26. Boost Libraries, Technical Report 1 and C++0x27. Other TopicsAppendicesA. Operator Precedence and Associativity ChartB. ASCII Character SetC. Fundamental TypesD. Number SystemsE. C Legacy Code TopicsF. PreprocessorG. UML 2: Additional Diagram TypesH. Using the Visual Studio?2008 DebuggerI. Using the GNU C++ Debugger